Rules
- A bottle holds four doses.
- Tap the bottle you pour from, then the bottle you pour into. You can also drag one bottle onto another.
- The destination must be empty or topped with the same color, and it needs empty space.
- A run of the same color on top moves together, and the pour stops when the destination is full.
- The stage clears when every color sits full in its own bottle.
100 stages
There are 100 stages. The color count rises as you go. Every stage gives you two empty bottles.
| Stages | Colors |
|---|---|
| 1-2 | 3 |
| 3-5 | 4 |
| 6-15 | 5 |
| 16-35 | 6 |
| 36-65 | 7 |
| 66-100 | 8 |
Later stages inside the same band are deeper puzzles. The arrangement also changes from board to board.
The 60-second clock
- Time falls while a pour is still moving. Switching tabs or apps does not pause it.
- Bottles that are not already pouring can pour at the same time. Two pairs that do not share a bottle run side by side.
- If a bottle is busy, or an earlier reservation is waiting, the next pour is queued. The queue holds 5 pours. The number on a bottle is its place in line.
- Choose the next pour against the board you will have after the earlier pours finish.
- Picking the last queued pair again, in the same order, cancels that one reservation. Esc cancels every waiting pour.
The last pour has to finish for the clear to count. Filling the colors while the final pour is still moving, and letting the clock hit zero, is not a clear.
Dead ends and leaving the board
If the board can no longer be solved, the run ends even with time left, and you can submit the record. The game does not end a board early when it is only unsure.
The start screen pauses the clock. Continue resets that stage to its opening layout and restores 60 seconds. Score and pour count carry forward, but a stage you already cleared does not pay again.
Score and rank
Each clear pays 1,000 points, plus up to 200 for time left and up to 100 for move count. Rank is sorted by stages cleared, then by score. You can submit even if you never clear stage 1.
Because stage count comes first, finishing the stage beats spending the clock on a small bonus.